Technical Skills
Systems design: Progression and loop structure
Level design, greyboxing, and environment blockouts
UI/UX design tailored to player experience and accessibility
Concept documentation: GDDs, pitch decks, and wireframes
Design Skills
Game engine proficiency: Unity and Unreal Engine
Scripting and logic systems in C# and Blueprints
Level design, greyboxing, and environment blockouts
Prototyping, playtesting, and iterative balancing
Version control with Git and collaborative pipelines